![]() ![]() Now that I have familiarized myself with Blender, and have a working fluid simulator plugin for C4D, I am in good shape to begin A/B testing. I have only scratched the surface, but it is very impressive. Yet Blender seems to be very capable as a 3D program. Many 3D programs are horrifically expensive without student licensing, I could never afford to touch most of the 3D tools I’ve been learning over the years. I am honestly shocked that Blender is a free program. The world is terrifying, and we could all use something sweet. I choose this particular video series because it employs procedurally generated elements, and covers all the basic modeling commands, node handling, and the complete stack of scene construction. I decided to follow a beginner’s tutorial to get my feet wet. However, in 2018, Blender totally revamped the UI with version 2.80. To do this, select the sprinkle you have just scaled, hit Control + A, and choose Scale from the menu that pops up. ![]() ![]() In the past, Blender’s UI always looked overwhelming for new users like myself. This is because you must apply the new scale. I needed to become more familiar with the software and interface. Clean Blender UI Your first impression will likely come from Blender’s user interface. I began following this tutorial, but quickly found myself getting lost. I’ve been emailing back and forth all week, and they finally got a fix for me - SUCCESS! While I waited to sort that out, I decided to give Blender a try. Unfortunately, I ran into a licensing problem with Next Limit’s RealFlow plugin. We can force the icing to adhere to the donut using the Shrinkwrap modifier. I’ve been following this amazing guy called. Im new in blender (and every other modeling program). It’s really good that you’re practicing a lot – it’s a complex tutorial and the more you explore and practice on your own the better what he’s teaching will stick in your memory so you can transfer the knowledge to making other objects.After struggling with Cinema 4D, I decided to use a plugin rather than trying to cludge together some handcrafted fluid simulation. Once you shrink the center of your donut, you’ll notice that the icing no longer hugs the surface of the donut. Creating a Donut in Blender Modelling Abhay Raizada Follow 4 min read 1 I’ll just lay it out here, this is not my tutorial. Youll learn a ton from the donut tutorial though and should definitely do it soon. I might suggest you look for something simpler to gain some familiarity with the interface before tackling the famous donut. I like that Blender has so many ways to do things, even though that can be confusing at the start. If you just downloaded Blender for the first time, the donut tutorial is going to be a big challenge. However, I have only textured my icing because when I try to texture the donut, it doesn’t work. I have successfully unwrapped both the donut part of the donut as well as the icing. It’s always good to know more than one way to do things because sometimes one way works better and sometimes another way, and different workflows feel better to different people. I’m trying to texture a donut that I made after UV unwrapping it. Snapping is more of a thing that you’ll end up using all the time when modeling, especially if you come from the technical side of things and like things to fit together just so. I like the shrinkwrapped one slightly better in this case, just from an artistic point of view, but you had a lot of control over the drips in the second case.Īnd yes, shrinkwrapping will work for many other situations. Looking good – that second icing is a lot thinner, and I imagine you can see situations where that’s a better solution.
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